AI Insights · Timothy · July 2022
Top 5 First Person Games in Kuwait Q2 2022: Performance Overview
Discover the performance trends of the top 5 first-person games in Kuwait during the second quarter of 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 first-person games on a unified platform in Kuwait showcased interesting trends in downloads, revenue, and active users. Here's a detailed look at how each game performed.
Fill The Fridge! from Rollic Games saw its weekly revenue fluctuate, peaking at $72 in late March and stabilizing around $50 towards the end of the quarter. Weekly downloads for the app peaked in mid-April at approximately 5.1K, with a generally steady performance around the 4K mark in June. Active users showed a positive trend, increasing from 6.4K in late March to a high of 9.9K in early June.
Airport Security: Fly Safe by Kwalee Ltd experienced modest revenue growth, starting at $5 and reaching up to $36 in mid-June. Downloads remained relatively stable, with a slight decrease from 3.3K in late March to 2K by the end of June. Active users followed a similar pattern, starting at 6.3K and ending the quarter at 3.9K.
The Baby In Yellow from Team Terrible had a varied performance. Revenue peaked at $59 in mid-April but saw several weeks with no revenue. Downloads spiked from 623 in late March to a peak of 4.2K in late April. Active users saw a significant increase, starting at 2.6K and reaching a high of 13.9K in late April, before stabilizing around 10K in June.
Find the Alien: Fun Adventure by MOONEE PUBLISHING LTD did not generate any revenue during this period. However, the game saw a notable download peak of 6.4K in late March, before settling around 1.8K to 2.5K for the rest of the quarter. Active users decreased from 8.6K in late March to around 3.8K by the end of June.
Rec Room: Play with Friends from Rec Room Inc experienced a decline in revenue from $731 in late March to $228 by the end of June. Downloads peaked at 3K in late March but declined to 817 by the end of the quarter. Active users also saw a decrease, starting at 5.3K and ending at 3.1K.
These performance trends highlight the dynamic nature of the first-person games market in Kuwait. For more detailed insights and analytics, visit Sensor Tower.